work asmVR Enhancing ASMR Tingles with Multimodal Triggers Based on Virtual Reality RadarHand a Wrist-Worn Radar for On-Skin Touch-based Proprioceptive Gestures Virtual Journalist Measuring and Inducing Cultural Empathy by Visualizing Empathic Perspectives in VR Project Corvus A Virtual Reality Horror Tool for Improving Self-Efficacy Heightened Empathy A Multi-user Interactive Experience in a Bioresponsive Virtual Reality VRdoGraphy An Empathic VR Photography Experience Transcendental Avatar Experiencing Bioresponsive Avatar of the Self for Improved Cognition It's Me VR-based Journaling for Improved Cognitive Self-Regulation HumanCopter Wearable Drone System for Remote Multi-Directional Teleoperation PhysioSense Controller Self-Actuating Button Based on Player Physiology for Improved Avatar Control Seeing our Blind Spots Smart Glasses-based Simulation to Increase Design Students’ Awareness of Visual Impairment RaITIn Radar-Based Identification for Tangible Interactions Dementia Eyes Perceiving Dementia with Augmented Reality VRTwitch Enabling Micro-motions in VR with Radar Sensing Frisson Waves Sharing Frisson to Create Collective Empathetic Experiences for Music Performances WizardOfVR An Emotion-Adaptive Virtual Wizard Experience ARMixer Live Stage Monitor Mixing through Gestural Interaction in Augmented Reality BridgedReality A Toolkit Connecting Physical and Virtual Spaces through Live Holographic Point Cloud Interaction KinVoices Using Voices of Friends and Family in Voice Interfaces Jammify Interactive Multi-sensory System for Digital Art Jamming Proprioception Adapting Fitts’ Law and N-Back to Assess Hand Proprioception NeuralDrum Perceiving Brain Synchronicity in XR Drumming Radarmin A Radar-Based Mixed Reality Theremin Setup Multiplex Vision Understanding Information Transfer and F-Formation With Extended 2-Way FOV MazeRunVR An Open Benchmark for VR Locomotion Performance, Preference and Sickness in the Wild Measuring trust Measuring human trust in a virtual assistant using physiological sensing in virtual reality OmniView An Exploratory Study of 360 Degree Vision using Dynamic Distortion based on Direction of Interest Private Reader Using eye tracking to improve reading privacy in public spaces ShareHaptics a modular haptic feedback system using shape memory alloy for mixed reality shared space applications Virtual gaze exploring use of gaze as rich interaction method with virtual agent in interactive virtual reality content Gaze-EMG Assessing hands-free interactions for VR using eye gaze and electromyography Ubitrain Leveraging the physical and virtual environment for ubiquitous sports training Pinchmove improved accuracy of user mobility for near-field navigation in virtual environments Make-a-face a hands-free, non-intrusive device for tongue/mouth/cheek input using EMG Anyorbit Orbital navigation in virtual environments with eye-tracking GazeSphere navigating 360-degree-video environments in VR using head rotation and eye gaze face2faceVR using AR to assist VR in ubiquitous environment usage Armswing Using arm swings for accessible and immersive navigation in ar/vr spaces CleaVR collaborative layout evaluation and assessment in virtual reality IN360 A 360-degree-video platform to change students preconceived notions on their career Transparent reality Using eye gaze focus depth as interaction modality GazeSim simulating foveated rendering using depth in eye gaze for VR ARRobot Augmented reality–based programming, planning and simulation of a robotic work cell ARCNC Virtual planning, control, and machining for a modular-based automated factory operation in an augmented reality environment