Graduate School of Media Design, Keio University
I am currently a Project Senior Assistant Professor at the Keio University Graduate School of Media Design, directing the Physionetic Interactions Group in the Embodied Media Laboratory. My research interest is in augmented/virtual/mixed reality, human-computer interaction, physiological sensing, and human factors. I graduated from the University of Malaya, Malaysia (UM) in 2013 with a degree in Computer-Aided Design and Manufacturing Engineering. I then furthered my research at UM which focuses on the use of AR technology for simulating machining processes, to obtain my Masters in Engineering Science in 2015. In 2018, I earned my Ph.D in Media Design from the Keio University Graduate School of Media Design with my thesis entitled “Convex Interactions: Towards Efficient Human Motion in Peripersonal Space Using Virtual Reality”. For my postdoctoral research, I travelled to the beautiful land of New Zealand to join the Empathic Computing Laboratory under Prof Mark Billinghurst.
Besides research, I also love travelling, gaming, airsoft, customizing keyboards, collecting watches, and messing with my corgi, Bambi. Hit me up anytime if you are into any of these things!
|Nov 1, 2022||Thanks a lot to Shendong and Suranga for inviting me as speaker at the NUS-HCI lab. Full video of the talk can be found here. Looking forward to future collaborations!|
|Aug 18, 2022||More works accepted! 2 papers to ISMAR, 1 to Siggraph Asia XR, 2 to UIST! Congrats to Prasanth and Anish for the ISMAR papers, Kinga for the Siggraph paper, and Shunyi and Zhang Qing for the UIST papers!|
|Aug 15, 2022||Working on XR or telexistence-related research and wish to visit Japan end of the year? Highly recommend to submit your work to ICAT-EGVE! The deadline for full paper submission has been extended to September 10.|
|Aug 1, 2022||The new website is finally updated and online!|
|Jun 26, 2022||Our UIST paper on smart glasses to simulate visual impairment got accepted! More details coming soon.|
- Seeing our Blind Spots: Smart Glasses-based Simulation to Increase Design Students’ Awareness of Visual ImpairmentIn Proceedings of the 35th Annual ACM Symposium on User Interface Software and Technology 2022