using AR to assist VR in ubiquitous environment usage

As virtual reality (VR) usage becomes more popular, one of the issues, among others, which still prevents VR from being used in a more ubiquitous manner is spatial awareness, unlike augmented reality (AR). Generally, there are two forms of such an awareness; recognizing the environment and recognizing other people around us. We propose face2faceVR; an easy to use implementation of AR tracking to assist VR towards recognizing other nearby VR users. The contribution of this work are the following; 1) it is compatible with mobile VR technology that already caters towards a wider adoption, 2) it does not require a networked or shared virtual environment, and 3) it is an inexpensive implementation without any additional peripherals or hardware.

Paper link here.